Development learning media of circle using android-based augmented reality for the deaf students
Pengembangan media pembelajaran lingkaran menggunakan augmented reality berbasis android bagi siswa tunarungu
Abstrak
This study aims to produce a circular learning media with Android-based augmented reality that is valid and practical for deaf students. The learning media will be assessed for feasibility in terms of validity and practicality. This study includes development research (R&D) using the ADDIE model which consists of four stages, namely analysis, design, development, implementation, and evaluation stages. Subjects in this study were 17 deaf students in grades VII, VIII, and IX at SLBN 2 Bantul. The research instrument consisted of a questionnaire instrument for assessing the validity of the material and media, as well as a student response questionnaire sheet. Data analysis of expert validation scores and student response scores in the form of a five-scale score (quantitative category), was converted into a qualitative category. The result of the study is media of circle using Android-based augmented reality which is valid and practical. Based on the assessment of material experts and media experts, the validity of learning media reached the very good category. Deaf students seem enthusiastic in using learning media that accommodates the limitations of their sense of hearing, through the presentation of text as a substitute for audio in illustrating the visual content of the circle concept. Although it has reached the criteria of validity and practicality, the developed learning media still has limitations that require further research based on teacher’s assessment.
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