Utilizing QuizWhizzer Apps to enhance students’ mathematical ability in game-based learning model

Pemanfaatan aplikasi Quizwhizzer untuk meningkatkan kemampuan matematika siswa pada model pembelajaran berbasis game

  • Wanda Nugroho Yanuarto Universitas Muhammadiyah Purwokerto
  • Luthfiana Milla Susanti Universitas Muhammadiyah Purwokerto
Keywords: game-based learning, mathematical learning, QuizWhizzer

Abstract

In today's technologically advanced classrooms, interaction between students and teachers can be facilitated with the help of QuizWhizzer. In the context of a game-based learning approach, a descriptive study methodology was utilized to investigate students' responses to educational games like QuizWhizzer. Beginning with the preparation of learning tools to direct classroom activities is the first step in the processes for this study. QuizWhizzer preparation, integration, and evaluation. As the teacher's understanding grows, they may realize the shortcomings of the previous gathering and decide to improve it by incorporating the model learning game-based learning they developed with QuizWhizzer. The results of this study are as follows: 1) the learning implementation shows that the teacher is always trying to maximize productivity to improve students' math skills; 2) students' activities during the learning process improved significantly; and 3) the teacher's understanding grows, the students' activities during the learning process improved the students in their education assist others who are further behind them in developing the game and the dialogue.

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Author Biographies

Wanda Nugroho Yanuarto, Universitas Muhammadiyah Purwokerto

Jl. KH. Ahmad Dahlan, PO BOX 202, 53182, Kembaran, Banyumas, Jawa Tengah, Indonesia

Luthfiana Milla Susanti, Universitas Muhammadiyah Purwokerto

Jl. KH. Ahmad Dahlan, PO BOX 202, 53182, Kembaran, Banyumas, Jawa Tengah, Indonesia

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Published
2023-05-18
How to Cite
Yanuarto, W. N., & Susanti, L. M. (2023). Utilizing QuizWhizzer Apps to enhance students’ mathematical ability in game-based learning model. Math Didactic: Jurnal Pendidikan Matematika, 9(2), 199-212. https://doi.org/10.33654/math.v9i2.1949
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