Pemanfaatan aplikasi Quizwhizzer untuk meningkatkan kemampuan matematika siswa pada model pembelajaran berbasis game
Utilizing QuizWhizzer Apps to enhance students’ mathematical ability in game-based learning model
Abstrak
Pada era berteknologi maju saat ini, interaksi antara siswa dan guru dapat difasilitasi dengan bantuan QuizWhizzer. Dalam konteks pendekatan pembelajaran berbasis permainan, metodologi penelitian deskriptif digunakan untuk menyelidiki tanggapan siswa terhadap permainan pendidikan seperti QuizWhizzer. Diawali dengan penyiapan perangkat pembelajaran hingga mengarahkan kegiatan kelas merupakan langkah awal dalam proses penelitian ini. Persiapan, integrasi, dan evaluasi QuizWhizzer. Seiring bertambahnya pemahaman guru, mereka mungkin menyadari kekurangan dari pertemuan sebelumnya dan memutuskan untuk memperbaikinya dengan memasukkan model pembelajaran berbasis permainan yang mereka kembangkan dengan QuizWhizzer. Hasil penelitian ini adalah sebagai berikut: 1) pelaksanaan pembelajaran menunjukkan bahwa guru selalu berusaha memaksimalkan produktivitas untuk meningkatkan kemampuan matematika siswa; 2) aktivitas siswa selama proses pembelajaran meningkat secara signifikan; dan 3) pemahaman guru tumbuh, aktivitas siswa selama proses pembelajaran meningkat Siswa dalam pendidikannya membantu orang lain yang jauh di belakang mereka dalam mengembangkan permainan dan dialog.
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