Development of Kahoot application as learning media for online learning in the covid-19 pandemic
Pengembangan media pembelajaran aplikasi kahoot untuk pembelajaran daring pada masa pandemi covid-19
Abstrak
This study aims to determine how to development of learning media for the Kahoot application is feasible and effective. The learning media developed is the Kahoot application. The subjects in this study were students of class X. This type of research is R & D (Research and Development) using Dick and Carey development model. To see the feasibility of media, it was obtained from 5 expert validations consisting of 2 material experts, 1 linguist, 1 design expert and 1 media expert. Meanwhile, to see the effectiveness of media obtained from trials of learning media. The trial was carried out twice. The first trial was conducted on 9 students consisting of 3 low ability students, 3 medium ability students, dan 3 high ability students. While the second trial was conducted on class X students consisting of 30 students. Based on the conclusions of five experts stated that learning media was in good category and feasible to use. Meanwhile, based on summary of the results from the student assessment about learning media in the first and second trials with very good category. So, it can be concluded that development of learning media for the Kahoot application is feasible and effective for students.
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